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Virtual Real World Physics by Ken Rigby

(Contd. from page 1...)

Delivering physics in a 3D environment is no easy task. It's an extremely computer-intensive environment based on a unique set of physics algorithms that require enormous amounts of mathematical and logical calculations supported by a massive memory bandwidth requirement. Simply put, it requires a dedicated processor: a specialized accelerator dedicated solely to delivering the rich immersive dynamic physical 3D environments with features such as:

o Effects that cause dust and collateral debris, e.g., tornadoes, explosions, etc;

0 Characters with complex, jointed geometries for more life-like motion and interaction;

o Spectacular new artifacts/objects with incredible dynamic effects;

o Cloth that drapes and tears the way you would expect it to;

o Dense smoke & fog that billow around objects in motion.

The only way to get real physics with the scale, sophistication, fidelity and level of interactivity that dramatically alters your entertainment experience is with a dedicated processor, which was developed to accelerate the highly specialized physically based simulations. These processors now are available and can be utilized in the future VRW worlds from MellaniuM Design.

MellaniuM Design are starting to integrate the use of these processors into the new 3D environments to provide even higher detail and size with true dynamic immersive experiences.

See http://mellanium.com for detailed information and supporting articles for additional anecdotes.

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About Ken Rigby
As Senior Ludologist Ken researches the 3D paradigm of teaching. http://tele3dworld.com
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